

That's something we would have to think about at and see if it's a viable solution for the series. Phoenix Wright: Ace Attorney - Dual Destinies. In North America it's a bit harder because everyone drives to work. In Japan, everyone takes the train to work so it's easy for someone to start up the game and play for a little bit while they're on the train. Additionally, since physical releases are the only ones that can actually be pirated at present, by releasing a retail copy, the pool of potential buyers is significantly reduced as there's a substantial number of people that think Ace Attorney 'isn't worth 35' because it doesn't have reply value who'll happily pirate.
#Ace attorney dual destinies physical copy series#
"The series is popular as handheld games. Phoenix Wright: Ace Attorney Dual Destinies is a visual novel adventure video game developed and published by Capcom. no plans to bring past or future Ace Attorney titles to consoles. if there if fans push hard for a physical release, Capcom will consider Offering a downable version was one of the ways to cut down that lag time." We didn't want to have too much lag time between the Japanese and American versions. You can only buy DS games physically except for the first 3 main AA games, which have been re-released as a remastered digital trilogy for the 3DS (which I. The 3DS can also play the DS versions of all previous games. We felt that if someone will be interested in Dual Destinies they will want to get it right away, and if we offer a digital version, instead of going to a store however many miles away, they can just download it directly to their 3DS. A re-release of the original trilogy, with new visuals, is available on the eShop - digital only, just like Dual Destinies. One of the main reasons we went for a digital version is it wil be more convenient for the users. "The reason we are releasing the game as digital only is not primarily due to a lack of retail support. development team wanted to reduce the delay between the release of the Japanese/English versions The following info comes from a Polygon interview with producer Motehide Eshiro.
